3
Go Back

Codesign methods for business and project teams (Design Studio)

Sep 4
10:00
CONFERENCE TICKET NOT REQUIRED
CONfERENCE TICKET REQUIRED
🇵🇱 Polish

Buy Ticket

ABOUT WORKSHOP

Learn Design Studio - a collaborative design method that allows for research, prioritization and rapid prototyping in 2,5h training and practice workshop  

Agenda:

Intro to Design Studio Introduction and problem statement  

Research

Sketch phase  

Present and critique phase

Converge phase

Prioritize phase  

Wrap up and next steps - Tips and tricks - how to combine other methods with design studio  

Now, let me provide a detailed description of the design studio method and its steps:

Design Studio Method

The design studio method is a workshop approach used by UX professionals to generate and refine ideas in a short amount of time. It is an effective way to create a shared vision and explore a wide range of design solutions while incorporating brainstorming, critique, and prioritization into one condensed session.

Steps:

Introduction and problem statement: The workshop begins with a clear understanding of the problem statement and objectives. The facilitator explains the goals of the workshop and introduces the problem statement that the participants will be exploring.

Research:

Participants will follow exploratory research methods to understand end-users and context Divergent phase: Participants generate a wide set of ideas in a short amount of time around the problem statement. The facilitator leads the group through a timed sketching activity, such as the "Crazy 8s" technique, that results in a large amount of brainstormed ideas.

Present and critique phase:

Participants share and discuss ideas through thoughtful and constructive critique. Each participant has a set amount of time to both present and receive critique. A method to try during this phase is the "Thinking Hats" method.

Convergent phase:

The strongest elements of various ideas are combined into a new idea. The group sketches a collaborative idea that incorporates those elements into a single concept. A method to try during this phase is the "SCAMPER" method. Prioritize phase: The group creates consensus about common themes and the elements most valuable to the objectives of the design project. A method to try during this phase is the "$100 Test”.

Wrap up and next steps:

The workshop concludes with a wrap-up of the ideas generated and next steps for moving forward.

The benefits of the design studio method include including diverse perspectives, the ability to fit into tight timelines and fast workflows, and the collaborative nature of attendees working together to create a shared vision. Overall, the design studio approach is an effective way to create innovative and user-centric designs that meet the needs of both the user and the business

WORKSHOP lead by

Alicja Bukowska

Co-founder at House of Product

Sebastian Bukowski

Game Researchers/Senior UX Researcher at Pixel Ant/House of Product

Other workshops

3
CONfERENCE TICKET REQUIRED

A deep dive on Figma's new design systems feature 🤫

Sep 4
13:45
Luis Ouriach
CONFERENCE TICKET NOT REQUIRED
🇬🇧 English
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

How to manage fluid scope in innovative products? Learn how to co-create with decision-makers

Sep 5
9:00
Somar Mahdi
CONFERENCE TICKET NOT REQUIRED
🇬🇧 English
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Streamlining UX Design Handoff: Best Practices for Collaboration

Sep 4
10:00
Paulina Wróblewska
CONFERENCE TICKET NOT REQUIRED
🇬🇧 English
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Launch your side hustle and fall in love with nocode - all in two hours

Sep 5
12:45
Dawid Skubisz
Agata Miłowska
Kacper Murzyn
Wojtek Woźniak
CONFERENCE TICKET NOT REQUIRED
🇵🇱 Polish
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Intro to improv (In product design and product management)

Sep 5
12:45
Filip Makowiecki
Ewa Aniela Gryczon
CONFERENCE TICKET NOT REQUIRED
🇵🇱 Polish
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Bet on creativity, or how to take a non-book approach to the research process

Sep 4
13:45
Anna Sieroń
CONFERENCE TICKET NOT REQUIRED
🇵🇱 Polish
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Universal Usability - how to include people with disabilities in UX Research?

Sep 5
9:00
Joanna Gierasimiuk
CONFERENCE TICKET NOT REQUIRED
🇬🇧 English
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Accessibility testing tools: how to use them and why you can’t rely on them alone

Sep 4
10:00
Marta Dabrowka
Wojtek Kutyła
CONFERENCE TICKET NOT REQUIRED
🇬🇧 English
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Thriving in the Talent Ecosystem: Embracing the Candidate-Recruiter symmetry for personal career boost and fruitful recruitment processes

Sep 5
9:00
Lidia Piasecka-Netczuk
Bartosz Walter
Emilia Leśniewska
Mateusz Martyn
CONFERENCE TICKET NOT REQUIRED
🇵🇱 Polish
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Harmonizing Communication Challenges: Create, Develop and Maintain Content Ecosystem Maps

Sep 4
13:45
Paulina Bednarek
CONFERENCE TICKET NOT REQUIRED
🇵🇱 Polish
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Introduction to Research Ops in practice

Sep 5
12:45
Anna Kaliska
CONFERENCE TICKET NOT REQUIRED
🇬🇧 English
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

UI design understandable by developers

Sep 5
9:00
Marta Mielcarek
CONFERENCE TICKET NOT REQUIRED
🇬🇧 English
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

The Workshop Workshop. Level up your ideation and Prioritization game

Sep 4
13:45
Alicja Antkowiak
CONFERENCE TICKET NOT REQUIRED
🇬🇧 English
CONfERENCE TICKET REQUIRED
CONfERENCE TICKET REQUIRED

Get Started Designing in 3D with Spline

Sep 4
10:00
Gábor Pribék
Gonçalo Teixeira
CONFERENCE TICKET NOT REQUIRED
🇬🇧 English
CONfERENCE TICKET REQUIRED
17-18th September
Join Our Newsletter
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.